AoE3: Wars of Liberty Mod Overview & Introduction

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AoE3: Wars of Liberty Mod Overview & Introduction

This is a full guide that explains and demonstrates all that you need to know about the Wars of Liberty mod when first starting off. Video Created by Daedralus!

This is a companion video for an Age of Empires article written by Interjection

▼Download WoL Here:

More From Daedralus:
▼Twitch:
▼YouTube:

More info and content on Wars of Liberty:
▼Wars of Liberty Website:
▼Wars of Liberty Discord Server:
▼Wars of Liberty YouTube:

Special Thanks to:
▼XaKOps for the amazing WoL overlay you can see during the video! Check his work out:
▼All the people who helped make the video which you can see during the video
▼Interjection for requesting the video and helping to improve it. Check his channel out:

I do not own any of the content shown in the video. All credit goes to Wars of Liberty developers for making the amazing mod they have.

[Age of Empires] © Microsoft Corporation. [This video] was created under Microsoft’s “Game Content Usage Rules” using assets from [Age of Empires III & it’s expansions], and it is not endorsed by or affiliated with Microsoft.

Tag: aoe 3 mods, Wars of Liberty, WoL, Napolionic Era, NE, Age of Empires 3, AoE3, AoE 3, AOEIII, AoE III, Interjection, samurairevolution, mod, expansion, DE, ESOC, ESOCTV

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49 Comments

  1. Just to clarify, the god powers of the natives have quite high cool-downs and the later ones can usually be cast only once per game. Additionally, you do need to invest 250 faith to unlock god powers which means sacrificing on gathering other resources. The powers are also not just available off the bat, you get 5 total with 1 per age. On the monument, ordered left to right, you can see at what age a certain god power unlocks. The 3 different native civs also have different god powers. For example, the rain is only for Tupi, earthquake only for Mapuche and fire only for Inca. As all natives, they still suffer from late game economy as they lack upgrades and therefore, powers help them slightly change the tides as they also have no firepit. Hope this helps ^^

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  2. Amazing work! The graphics look very cool. The work done seems so extensive by the developers (who I assume, are unpaid volunteers) that even trying it out seems both super exciting and a bit scary as it greatly challenges the 'inertia' of playing the comparitively basic AoE III (including TAD).

    Reply
  3. Hey! I've been playing age of empires 3 since 2013 when i was in 7th grade. I've recently stumbled on this mod last 2018, where on that version, you can not play the campaign. I stopped playing aoe 3 for almost 2 years for i am focusing on my studies. but now since it's summer, i went back to old school gaming! does the latest version of this supports the campaign?

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  4. In reality I used churches only for the civ bonuses, I never used my priest for anything but healing units, and there are some religions like orthodox that focuses only on priests, and I notice the AÍ doesn’t use this feature as well. Same with spies, never used them and the AI uses them simply as warriors. As for coronéis, I use them to get XP only most of the time, so I can get the immigrant shipments, it feels like a great feature to add since I’m late game you delivered most of the cards and you need to figure what to do with your shipments. I think my favorite religion is Calvinism, because it allows you to train settlers in your church.

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  5. Another problem I had with Black Sea map, there was no sea drop stop for the metropolis, and the AI simply ignores the water, built no docks, no ships, never tried to invade me, and I was playing as the Egyptians, I couldn’t build a dock either

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  6. I’ve had some problems with the mod. Some random maps are glitchy, in Congo for some reason I couldn’t explore the map, the black spots would return to black after I explored, in some maps the enemy would simply not spawn, African native trading post spot don’t work (I can’t build trading posts there), same with resource sockets, some new natives that you find mainly in Europe work but no units can be trained, only some technologies and they have no picture, I’ve experienced in a game my town center simply disappearing, in Anatolia the natives work but sometimes I cant take that knight that costs faith and has ranged attack from inside the fort they spawn in (they get kinda stuck), as Brazil I used the lash hability too many times and after I researched a tech that lowers vil hitpointa and increase gather rates all my vils disappeared and when I recruited new ones they wouldn’t appear (maybe it’s my fault but there should be something that prevents u from doing that), as the tupi I tried to recruit a parrot and it didn’t appear, as the Peruvians I noticed I could recruit units with my explorer but these units couldn’t attack anyone so what’s the point? As for a critique, I think the African civs are the worst, I hated playing as them, I don’t like the lots system and I find them unnecessary, besides it makes the AI bad. Maybe it’s just my opinion, but I don’t like the library thing, the age up system for Balkan civs I like though.

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  7. The god powers should cost a lot. Definitely not more than once. Similar to spies or blockade. Technically I can just burn down two factories with a fire? Do I need to be near them? Can the European civ have any way to stop me from doing that? Feels like a cheat then a power.

    Since only a few civ get the ability – their eco must be terrible early so I can rush them?

    Reply
  8. Saw the video couple of weeks ago, and downloaded immediatly and I've been having tons of fun, hopefully some kind of content is uploaded maybe smackdown kinda events or someone playing the civs.

    Reply

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